30.10.13

How do the iPad Air and Surface 2 stack up against each other




Now that the iPad Air has been made official, how does it stack up against the recently launched Microsoft Surface 2? Is there even a comparison?
Let's compare the two tablets and see how they really fare against each other.
Before we dive in, let's recall the big picture when it comes to each device. The iPad Air is the next iteration of the iPad, but it's half a pound lighter. It also has the new A7 chipset and a 5MP iSight rear camera. Oh, and Apple promises up to 10 hours of battery life, too.
The Surface 2 is the successor to the Microsoft Surface. It runs Windows RT 8.1 and promises up to 28 days of standby time, though most reviews online show about six to seven hours of real-world use.

iPad Air vs Microsoft Surface 2: Display

These days, when you're buying what is essentially just a big slab of screen, the display really matters. Here, we have a 9.7-inch 2048 x 1536 display on the iPad Air versus a 10.6-inch 1920 x 1080 display on the Surface 2.
The winner in terms of sheer resolution and sharpness is the iPad Air. At normal viewing distances, you really wouldn't be able to tell the difference. But side-by-side, you'd probably be able to tell which one is best. But don't strain your eyes, because we're telling you now it's the iPad.

iPad Air vs Microsoft Surface 2: Processor and performance

There's more to performance than just plain old hardware. You can put a 200 horsepower engine in a motorcycle and it will fly, put that in a 5,000-pound truck and it's a different story. Likewise, chipsets and processors in tablets and smartphones don't tell the whole story.
Here we have Apple's new A7 chipset with 64-bit architecture powering iOS 7. Apple claims that, thanks to the A7, the new iPad Air is going to be eight times faster than the previous model.
The Microsoft Surface 2 has NVIDIA's Tegra 4, which has had performance issues depending on the device and software running.
Given our experience with iOS 7 and Windows RT 8.1, we can safely assume that the overall user experience as a result of performance will be better with iOS, and therefore, the iPad.

iPad Air vs Microsoft Surface 2: Battery life

Apple promises up to 10 hours of real world use with the iPad Air. Microsoft seems to only offer standby times, but most reviews online show six to seven hours of real world use.
Perhaps for many prospective buyers, the battery life isn't as important if the tablet is going to be for home use. But if you plan on taking a tablet with you on your commute, you'll definitely want the iPad for that extra juice.
One interesting thing is that reports on the web are mixed regarding battery life on the Microsoft Surface 2. Some claim that it's great, others are not impressed. The ones who tend to be excited about it are reviewers who are comparing it to its predecessor, so you may want to take that into consideration if you plan to buy it.

iPad Air vs Microsoft Surface 2: Apps

When you buy a tablet, you're really buying it for one main reason: apps. You're running browsers, social networking apps, productivity apps, games and so on. It's really one of the biggest considerations, or at least it should be, when buying a new tablet.
Hands down, the iPad Air wins here. If there was one consistent thing reviewers disliked about the Microsoft Surface 2, it was the lack of apps.
iOS has always had the biggest number of quality, tablet-designed apps when compared to Android or Windows. That hasn't changed, and it becomes more obvious once we start comparing the iPad to other tablets.
If you're not going to use a browser only - and why would you? - you should strongly consider the iPad Air over the Surface 2.

iPad Air vs Microsoft Surface 2: Pricing

Perhaps the one thing that the Surface 2 has going for it is pricing. Starting at $449, it's $50 cheaper than the iPad Air. If money were truly an issue, and $50 wasn't worth getting a better overall tablet experience, the clear winner is the Surface 2.
However, we believe that in most cases you get what you pay for. Not only will you get better battery life with the iPad Air, it's a lighter and more svelte tablet, too.
Then there are the apps. Sure, the iPad Air starts at a hefty $499, and cost up to $929 if you get a 64GB model with Wi-Fi + cellular connectivity, but you're buying into the richest app ecosystems available today.

Verdict

It's clear that in every category that matters, the iPad Air edges out the Surface 2 We do wish that it wasn't such a landslide victory in this comparison, but that's the reality of it.

Where Microsoft is really lacking is in its app selection. There aren't very many good apps for the Surface 2, or on Windows RT 8.1. Perhaps developers are going where the sales and money are, and that makes sense.
When it comes to build quality and weight, battery life, apps, display and performance, we give this one to the iPad Air in every category. Oh, and obviously the Apple tablet takes it in the value category, too. For the money, you just get more bang for your buck with Apple tablets.

Posted on 20:15 by deva

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Faster, new camera and a clever fingerprint reader. But is it enough of an upgrade?




The iPhone 5S: a phone that looks like the iPhone 5, but goes so much further under the hood. Is that going to be enough to impress the baying hoardes?
We've been here before: the iPhone 'S' conundrum. The new phone comes along, taking the shell of the previous model, adds some new bits and pieces, and then claims to be an entirely new phone.
Which it is, of course. But also it isn't. Well, mostly is. To be sure, it's the kind of move that only Apple can pull off with any kind of conviction: the notion that it can take the same chassis, have a little tinker, throw in a new CPU, slightly better battery and camera, and call it an all-conquering device.
But then again, such is the clamour to know all about it, is that such a bad move? There are literally millions of people the world over who can't wait to see what the next handset from Apple will be, and there was no surprise with the iPhone 5S.
There are a few who question whether it's 'fair' to launch a phone and then append an 'S' to the same thing a year later - Apple's response would likely be that nobody is forcing you to buy the new hardware. And that's a fair point. Yes, this is a phone that bears far too many hallmarks of its predecessor. And yes, this is the third time Apple has done this.
It's also managed to try to pop it onto the market complete as one of the most expensive smartphones out there, even on 3G plans. You'll be looking at post £50 a month to get one without an upfront fee in the UK, and £549 will be the price if you want the low end model, pushing all the way up to over £700 for the 64GB variant.
But if it was such a bad business move, if the market wasn't willing to accept such a thing, then Apple would have folded as a smartphone brand years ago... or at least been lagging behind the competition.
That said, times are changing in the smartphone landscape. Where before Apple was able to just create the phone it wanted, and forget the competition in the knowledge that it wasn't going to have to worry about losing consumers to a competitor, now it's been forced to realise that there are at least four decent options for a consumer to think about if they want to get a rather good handset.
Apple is obviously aware of this change, be it the aluminium unibody of theHTC One, the new fight into low-light cameras or the need for a strong processor as a headline to shout about. And to be fair, it's addressed these needs to some degree or other on the iPhone 5S.
Be it the all-new Touch ID home button (which is excellent, more on that later), the huge jump in CPU power or the fact the camera has, once again, been improved no end, the new iPhone is clearly Apple's attempt at bringing as much as it can to the party without having to re-design the whole concept all over again.
There are many that think releasing the same design twice is cheeky, and there are others who realise that sometimes there's no need for change. It's easy to fall into the former camp, and while Apple will happily point out it's not forcing anyone to buy its phones, its acutely aware the competition is now scarily strong and it needed to bring its best to stay relevant.

Design

What can you say about the design of the iPhone 5S that already hasn't been said with the iPhone 5? Let's face it: there's nothing really new here that's going to help you work out ifthe person sitting opposite you on the train is rocking an all-new phone.
Perhaps that's less of an issue now that the iPhone is becoming something of a commodity, a device that is so oft-used by the middle-aged generation that it no longer carries the lustre that the exclusivity of the earlier models emanated.
That's not necessarily a bad thing either; just because it's not an 'exclusive' design, it doesn't make the iPhone 5S any less premium.
It's still a stunning phone to hold in the hand, coming with the all-aluminium-and-glass chassis. There's no doubt Apple has had a look at the way the iPhone 5 range (well, black and white) chipped so badly around the edges.

That's apparent already in our iPhone sample within a week, so it looks like you're going to quickly need to stuff your new iPhone 5S in a case the second you release it from its box, lest you leave it in a pocket or bag with change and keys and it comes out looking like it's gone a few rounds with a randy cheese grater.
The new colours, which include champagne and space grey, are a little odd, but at least promise to show up the scuffs a little less prominently.
The way the iPhone 5S feels in the hand is something impressive though, coming with the low, low weight of 112g and dimensions of 123.8 x 58.6 x 7.6mm. It's still got that almost too-light feeling, that the premium metal finish is somehow diminished through the lack of heft, but it's a long, long way from feeling cheap.
Compared to something like the Galaxy S4 or LG G2, the iPhone 5S is miles ahead when it comes to design, although less so than the HTC One orOne Mini which have repeated the aluminium-clad trick.

It's got a slightly sharper edge than other models on the market, which can make it a little uncomfortable when being pressed to the ear. But we're not going to quibble too much there lest it makes us seem a little wimpy.
There are only a couple of real differences compared to the iPhone 5, and one of them really is miniscule: the camera module is now flanked by a dual-LED flash, which we'll talk more about later (it's a really rather nifty piece of technology, trust us).
The other is a lot more substantial and impressive: the home button has been redesigned.
Yes, it doesn't sound like much, but consider how iconic the Apple home button has been over the past half-decade, and you'll see why we're holding the change in such high esteem. The visual effect is impressive, taking the square off the button and putting a fancy silver ring around the key.

The effect isn't only aesthetic, as this area now also serves as the fingerprint scanner, home to Apple's new Touch ID technology.
Having bought two separate biometric security firms, Apple was likely to do something like this, but the implementation and visual effect is really something that Apple does well, and has done so here too.
Beyond that, the iPhone 5S is identical to the 5, even down to the rattle in the home button. We're still a little confused as to why a device with such a high build quality has a slightly loose part with it, but shake the iPhone 5S gently and you'll feel the key moving around.
It's not a big deal, but every so often you'll note the motion, and it does detract somewhat.
Thankfully the rest of the phone is built impeccably. The round volume keys are easy to hit. the switch to enable volume on or off has the same sturdy feel that we've come to enjoy, and the headphone port is still welded to the bottom of the phone.
The Lightning connection port is here as well, along with the stereo speakers on the bottom of the phone. We wish these were placed somewhere else, as when cupping the phone in landscape mode it's far too easy to cover these with palms or digits, and there's not really any way to shift around them.
You can always use headphones, but that kind of negates the point of the speakers for gaming at all.
Now the right hand side hasn't been left completely alone on the 5S, with Apple choosing this surface as the location for the SIM card tray - but unlike most smartphones that take microSIMs these days, iPhones now rock the tiny nanoSIM technology.
There's also the new leather cases, which are something of an oddity for a brand that's just overhauled its whole outlook with an all-new operating system. They're slightly cumbersome, making it hard to hit the buttons, and they get scuffed so easily - all for £25.
But beyond that we're still impressed with the design of the iPhone 5S. It's hard not to be, as if there's one thing that Apple gets totally right it's the way it assembles its devices.
The metal and glass combination does feel a little fragile, and we'd recommend a case (perhaps a third party option) to protect the aluminium, but the design is something that at least helps mitigate the higher price.


Display


Apple has used the same Retina display as found in the iPhone 5, and now the iPhone 5C too, in the new flagship model. It's a four-inch screen, and comes with a resolution of 1136 x 640, making it still razor sharp at 326DPI.
This is a difficult one to call in terms of recommending the display compared to the rest of the smartphone world, as there are definitely better screens out there.
The four-inch size of the screen is impressive still though, as while we might be fans of the larger screen for movies and internet browsing on the Samsung Galaxy S4 or HTC One, the iPhone 5S is a great phone for people that hate the idea of being forced to live with a bigger screen they don't want.
It's not perfect though, as despite what Apple would have you believe, the screen is just a tad too large to operate easily with one hand.


With a small amount of shifting you can get the thumb all the way across, but given you have to jiggle the phone in the palm a little bit to do so, it kind of feels redundant.
In terms of the clarity of the iPhone 5S' display, we'd say it's excellent in terms of colour reproduction and general effect, but there are better displays out there.
Many people will be upgrading to the iPhone 5S from the 4S, and this is one of the few areas where, extended size aside, they won't see a large amount of difference.
The sharpness is great, the colour reproduction still industry leading, but the brightness can be a little erratic for some low-contrast movies and isn't big enough for speedy typing. HD movies still look acceptable on the device, but we've seen a much more jaw-dropping effect on rival devices, such as the LG G2.
We like that Apple is leading the charge to stop screen sizes going too far in the wrong direction, but there could be something more that's done here.
Even a display with a thinner bezel would have impressed (although scaling apps might have been a problem, with is something Apple is so proud of) but we still think in the face of fierce opposition there's a lot more theiPhone 6 can offer.


Battery life, connectivity and iTunes

Battery life

Battery life on the iPhone 5S is something that a lot of people will be checking out for a number of reasons, and mostly because they'll be curious as to how the uprated processor and iOS 7 combine to improve the life of your power pack.
While the iPhone 5 was an improvement in battery life for the iPhone range, there was still room for more, and that's partly come on the iPhone 5S.
The main thing that's been fixed is the fact that leaving the iPhone 5S on standby, perhaps overnight, sees very little drain on the battery. One night we noticed around 15% drop, but after that it was merely 4-5% on average which we can put down to iOS 7 keeping its apps in order a little better.
So that's a big problem of the iPhone battery solved: if its in your pocket, it won't inexplicably run out of juice.
However, there's still a rather large issue we need to address with the battery: and that's the problem of actually using the phone. We test a large number of devices here at TechRadar, and in our more intensive tests it's always interesting to see which phone fare better.
A little photography, web browsing, video watching and flicking through apps not only warmed up the 5S quite considerably but also saw a rather rapid drain in the battery. For instance: streaming BBC iPlayer on the train home for half an hour saw a 20% drop in the battery life. The likes of the Samsung Galaxy S4 and HTC One can do nearly half that, and the LG G2's Snapdragon 800 processor can go even lower.
We can't see how the claims of 8 hours' browsing on 3G holds any water, as that was one area that really hurt the battery and caused the phone to heat up. Talking also drained the power pack, and Apple's quoting up to 10 hours on 3G. Again, we can't see it.
It's not horrendous, and if you're an iPhone user you'll be used to a faster battery drain, but there's definitely a wistful air that hangs over us every time we check out the battery percentage in the top-right corner.
However, here's a great little update that will cheer you up: the iPhone 5S charges phenomenally quickly. REALLY quickly. We timed a charge in just a little over two hours from nearly dead - that's great if you just need a slug of juice on the run.

Connectivity

Unsurprisingly the iPhone 5S comes will all manner of connectivity options, but NFC is still the high-profile absentee at the Apple party. Not even the plastic clad iPhone 5C could tempt the firm to give us a bit of contactless tech, and it clearly paints a picture of where the brand stands in this area.
It's worth mentioning again that the iPhone 5S sports Wi-Fi a/b/g/n, 3G and4G connectivity, with special mention of the latter as this phone supports the most LTE bands than any other smartphone, allowing even more people to take advantage of the superfast network.c
There's a new way to control Wi-Fi and Bluetooth 4.0 in iOS 7 with the arrival of the Control Center, which is accessed with a swipe up from the bottom of the screen as we mentioned before.
This brings up some shortcut settings including toggles for both connections, plus you can also enable airplane mode here if you want to go off the grid - or, you know, if you get on a plane.
GPS and GLONASS also make an appearance to help you locate yourself in Maps with earth shattering accuracy (and very quickly, too) and navigate you round the world with the free turn-by-turn satellite navigation system.
The iPhone 5S sports Apple's new physical connection port - dubbed Lightning - on its base which is used for charging as well as connecting to computers and any third party peripherals you may pick up.
It provides a faster connection than the 30-pin port it replaced, allowing for quicker data transfer meaning you won't be waiting around quite so long. Plus you can plug it in both ways round, which saves scrabbling at night.
Apple offers its own cloud storage solution cunningly named iCloud which lets you store all your vital information in its secure servers should the worst happen to your iPhone 5S.
You can back up everything from contacts, mail and calendars to photos, documents and notes to iCloud, and if you've owned an iDevice in the past you can download your settings from that onto your iPhone 5S - saving you from having to re-enter various bits of information.
iCloud also enables the "Find my iPhone" feature, so if you were to misplace your new iPhone you can log onto the iCloud website and see where your phone is on a map.
Once located you have the choice of making play a sound so you can dig it out from behind the sofa, report it as lost or erase the contents of the phone - it's all very clear stuff.

iTunes

No longer is there a reliance in Apple's desktop iTunes software when you come to starting up your iPhone for the first time - no physical connection ever needs to made to a computer during the lifetime of the 5S if you don't fancy digging out your Lightning cable.
If you do decide it's time for things to get physical between your computer and iPhone then you'll need to make sure you've got the latest version of iTunes (that's version 11.1) installed, otherwise it will refuse to play with your new phone.
Why would you want/need to connect your iPhone 5S to your computer? Well perhaps you've got lots of music, movies and photos you want to transfer from your machine to your new phone - iTunes will pull it all in, churn it up and spit it out to your new iPhone in a useable format.
Using iTunes is a rather hit and miss experience, with the software performing far better on a Mac than a Windows PC, but either way it's usually a long, drawn out process which involves lots of syncing - so avoid it if you can or are tremendously regimented in your music organisation.

Apps

When it comes to applications the App Store on the iPhone 5S really only has one competitor in the form of Google Play, and it's fair to say that the App Store still comes out on top in terms of quality - if not quantity.
At last count earlier this year, Apple confirmed it had over 900,000 applications in its App Store, so there's plenty for you to choose from including business related content, fitness apps and games.
The store itself is simple to navigate with various categories to drill down into to find the apps best suited to you, and the Top Charts shows you which ones are the most popular at the moment - and ultimately the ones which are worth downloading.
You can download a maximum of three applications simultaneously on the iPhone 5S, letting you get your favourite apps onto the phone even quicker.
If you select more than three to download the others will wait in the wings on your homescreen and will commence downloading when another has finished.
Apps such as Clock, Calendar, Weather, Calculator and Compass are all self explanatory, intuitive and have been given a visual reboot thanks to iOS 7.
The Passbook app arrived with iOS 6 last year and provides you with a storage area for all your loyalty and gift cards, cinema tickets and airplane boarding passes.
It's scope is limited depending on which region you live in and there's only a handful of applications which current support the Passbook way of life - although most of the major airlines have tie ins with the service, as do the likes of Starbucks, AirBnB and yPlan.
Passbook seems like the perfect opportunity to work inNFC to the iPhone ecosystem, but calls for the contactless technology have continued to fall on deaf ears over at Apple - the wait goes on, and looks like it may do so forever.
In short Passbook has a lot of potential, it just hasn't been realised by Apple or app developers yet.
Overall, many apps in the store need something of a refresh to make sure they play nicely with iOS 7. For instance: GMail still uses the old keyboard from iOS 6. Netflix and Adidas MiCoach won't recognise the phone. Some games will crash where the ran fine on the iPhone 5.
We're sure this will happen soon, and many may not even notice it, so we'll be checking back and updating the review in the near future.

Siri

Siri makes a return to the iPhone arena on the iPhone 5S and thanks to the iOS 7 update it's got a few new tricks up its sleeve - including the ability for you to choose whether it's a woman's or man's dulcet tones which ask you "what can I help you with?"
Just hold down the home button to activate Siri, or hold down the central button on the earpods cable if you're in need of some hands-free action.
All the usual commands are present, from making a call and writing a text to setting a reminder to buy milk and finding out if you need to take an umbrella with you - because looking out of the window is difficult.
You can ask your virtual assistant to launch applications - although we found this a little unnecessary - and with the help of WolframAlpha you can ask poignant questions such as "how many days until Christmas?" or "how far away is the moon?" It's enlightening stuff.
We still think Siri trumps the Google Now offering in Android, but it's usefulness varies from country to country - with the best service available in the States where far more services are intertwined with the personal assistant.
Siri has become more useful with iOS 7, there's little disputing that, and the range of answers and information it can give is inching closer to day by day use. It's not great for some things, especially outside of the US, but we don't hate it as much any more. That's a win.
While Apple's own business orientated applications, aimed at taking on Microsoft's Office suite and Google Docs, don't come pre-installed on the iPhone 5S it's worth noting these apps are now available to download free on all newly purchased iPhones.
This means you can get access to Pages (a word processor), Keynote (a PowerPoint rival) and Numbers (basically Excel) free of charge, which will be a godsend for anyone looking to use the iPhone 5S for business. You'll also get iPhoto and iMovie for free too, and really does supercharge the iPhone when it comes to being a fully-formed device right out of the box.
All your documents are backed up to iCloud as well, meaning they'll be available on any of your iDevices or Macs - plus you can also access them via any web browser by going to the iCloud website.
Let's face it: if you want the best apps experience out there, then Apple still has it. While the top end of Android devices are pretty universal in their slick UI and power for apps, Google Play still has to deal with so much fragmentation.
Google has done a fantastic job at managing to overcome this problem, but its rare we'll download an app on an iPhone and an Android device and not be more impressed by the UI (if perhaps not always the functionality) on the iPhone or iPad.

Verdict

The iPhone 5S is Apple's latest attempt to stay at the sharp end of the smartphone market, and it's even trying to do that with an iterative update.
Detractors will point to the identical shell (colours aside) of the iPhone 5S and claim that it's not much more than a rebadged iPhone 5 (nope... that's the iPhone 5C, people) but to do that misses the point of this new device massively.

We liked

The iPhone 5S is a phone that takes everything Apple has learned in this space over the last six and a half years and put it together in an incredibly cohesive manner.
If you want to match it spec for spec with other smartphones, then it's a difficult task - but it misses the point of Apple's new device.
Below the surface Apple has put together one of the most cutting-edge smartphones around, imbued with a top-end camera and a really innovative feature with Touch ID.
There's only so much that smartphone manufacturers can do to differentiate these days, and while Apple can't expect consumers to be wowed by the same shell, it can expect to get some interest in the sharp camera and gives a sense of relief with the new A7 chip.
We're also really intrigued to see what the M7 chip alongside will do - Apple is giving developers a really cool tool to play with, and it looks like it won't be too long before we see the fruits of that.
Yes, the A7 chip doesn't have a huge role to play now, but it does make things like camera use so much faster, and facilitates the increased security in Touch ID.

We disliked

We'll start with a different refrain: the screen technology on offer here is what upsets us most. There will be a lot of upgraders from the iPhone 4S to the iPhone 5S, and many of them will be disappointed to see that two years later they're still looking at the same resolution, albeit a bit stretched out.
The only reason they'll be a little sad is that the Full HD screens of the rivals are so much more impressive - in its own iPhone 5S world, the screen is just fine and looks great and clear - but woe betide anyone that sees one of the larger devices out there.
We do want to applaud Apple for sticking to its guns and offering up a decent choice for those that like a smaller display, but this is already too big for one hand, so a little more real estate wouldn't go amiss.
And then there's the price. Some reviewers don't seem to think this should be taken into account, that the mere fact Apple can command such a high cost for its phones, both on contract and SIM free, and still sell millions shows this is a moot point.
Perhaps it was less of an issue when Apple was such a market leader, but now there are at least three worthy competitors out there, and they all cost significantly less.
We can't see what lives in the iPhone 5S to justify being the most expensive phone on the market, although we do recognise the effort that's gone into the premium design and spec list for the 5S.
Battery life is also a little suspect for our liking, and we're already considering buying a second charger to carry around.

Verdict

The iPhone 5S is, predictably, the best iPhone ever from Apple - but what's intriguing is just how much we enjoyed using this evolutionary device.
There's always an apathy with any kind of 'S' device from Apple, as it's historically just the same thing made a little bit better. It's true the advances on the iPhone 5S are few, but the ones that are there are very impressive indeed.
64 bit apps, while consumers are paying to not have access yet, are coming to really turbocharge the experience, and the A7 processor is clearly capable of some very heavy lifting.
The camera is improved impressively, taking some excellent shots with minimal backlift needed from the user, and the Touch ID sensor is the first real step into biometrics on a smartphone, and one that Apple has succeeded in implementing.
So to say this is the best iPhone yet is relatively pointless, as of course it was going to be. But the combination of iOS 7 to freshen things up with a powerful core and great camera mean that this phone should be considered on its own considerable merits, and while the high price will continue to put many off, anyone already wedded to the iPhone bandwagon, or even if they're just on the fence, will find a lot of joy in a phone that's a lot more than an iterative update.

Posted on 03:07 by deva

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28.10.13

The new iPad is here and this is what you need to know




Ever the tease, Apple announced earlier in October that "it still had a lot to cover" in its latest event invite and now we know just what Cook and co meant by this cryptic sentence - the iPad Air.
At an event in San Francisco it has taken the wrapper off of its airborne tablet.
It's crazy to think that in just three short years, Apple has helped create a new essential sector in the gadget market and it is hoping its new iPad will cement its lead in the tablet space. And that lead is hefty, at 81%.
Apple called the first iPad "the most advanced technology in a magical and revolutionary device," and it has sold 170 million iPads. But how has it improved the device?
But, we hear you cry, what does the new iPad Air offer? Is it a massive refresh or just a minor upgrade? Well, read on as we reveal all...

iPad Air features and specifications

There's an abundance of new feature with the iPad Air. For a start, the tablet is a whopping 8x faster than the original iPad. And when it comes to GPU, it is an unbelievable 72x faster in the graphics department.
It has been confirmed that the new iPad will indeed be 64 bit, have over 1 billion transistors, an A7 processor and Apple's M7 motion-sensing chip. When it comes to new camera features, there is a 5MP iSight camera and 1080p HD video on board.
FaceTime has been given a 720p HD video camera than can push out 1.2MP photographs.
When it comes to battery life, Apple claims you should get 10 hours out of the device. Wi-Fi should be speedy too, thanks to Apple adding MIMO 802.11n support. This does mean that there isn't any 802.11ac support.


The iPad Air is certainly capacious. The version available are: 16GB, 32GB, 64GB and 128GB.
The official specs for the iPad are: 169mm in width, 240mm in height and, as we said before, thickness is a nice and slim 7.5mm.
Interestingly, Touch ID which was mooted for both the iPad Air and iPad mini 2 with Retina has missing on this update. We guess Apple is saving this feature for another day.

iPad Air design

The iPad Air is said to be 20% thinner than the iPad 4 at 7.5mm and it weighs in at just 1 pound (453g). It has the same screen size as before - 9.7 inches - with a 2048 x 1536 pixel resolution Retina display.
Looks wise it is a lot more reminiscent of the iPad mini meaning that this is the most significant redesign the iPad has ever undergone.
Color wise there are a few to choose from. Apple is sticking with its ridiculous naming conventions and will offer the iPad Air in silver and white and space grey and black color options.
When it comes to ports and buttons there is nothing out of the ordinary here. Other than a lack of touch ID, the iPad Air has the usual Home button, volume, rotation lock, dual mics, 3.5mm headphone jack, the trust Lightning connector and a built in speaker. Oh, and the on/off button.

iPad Air apps

The iPad Air has launched at an interesting time for Apple apps, as the Cupertino company has seen fit to make most of its software free.
iPhoto, iMovie, GarageBand are now all free, though you will have to add some in-app purchases. Other, more productivity based apps, are also free - including Pages, Numbers and Keynote.


iPad Air price

The iPad Air price begins at $499, £399, AU$598 for the 16GB and you will also be able to get an LTE / 4G version beginning at $629, £499, $749.

iPad Air release date

The new iPad Air will be released globally November 1 - including the US, UK and Australia - and it will be the first iPad to arrive in China.


Posted on 22:52 by deva

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20.10.13

PlayStation 4 is headed for a November release




The PlayStation 4 will go on sale in November this year and it'll be cheaper than the Xbox One - $399 in the U.S., £349 in the U.K. and €399 - compared to $499 and £429.
It'll hit stores in the US on November 15 while European gamers will have to wait just a little longer until November 29.
Gaining favourable previews and plenty of pre-orders, the PS4 looks like the next-gen console to beat, and Sony says it was designed with an overarching theme of a "frictionless and seamless" gaming experience.
We've known that the PS4 will track both the controller in a gamer's hand, as well as their face, since the console's launch in February. But during his GDC talk Norden revealed some interesting ways that this technology will be implemented in games.
For example, the old multiplayer split screen, divvying up television real estate when two or more players go at it, will be aided by this tracking tech. If a gamer gets up and moves right or left, his section of the screen will automatically be swapped.
We learned a whole lot more when Sony gave its E3 presentation, so read on for all you need to know about the new PlayStation...

PS4 release date

The official PS4 release date was announced at Gamescom 2013. The PS4 will go on sale on Nov. 15 in the U.S., followed by the U.K. on Nov. 29. Australia will also see the console then, while Canada too shares the U.S.'s Nov. 15 launch date.

PS4's new look

The PS4 itself was shown off for the first time at E3 and it's black, just like the Xbox One. However, it has an angular design and appears to be constructed of a similar plastic to the original PS3 Slim machine.
It looks as though it's slimmer than the Xbox One but we're not totally blown away by the design. What do you think?


PS4 price

Sony announced the PS4 price at E3 - it'll cost $399 in the US, £349 in the UK and €399 in Europe when it goes on sale in November. That's a whole $100 cheaper than the Xbox One.
That price, it must be said, does not include the PlayStation Camera, whereas the Xbox One will ship with the second version of Kinect.

PS4 used games/online check-in

The PS4 will offer unrestricted access to pre-owned games. So when you buy a titles, you are free to then trade it in at retail, sell it to another person, lend it to a friend or keep it. Microsoft initially intended to restrict these factors with the Xbox One, but significant backlash from the gaming community forced it to backtrack and feature-match the PS4.

PS4's free features

Microsoft is famous for locking many of its Xbox Live features (Sky Go etc) behind the paywall of its Xbox Live Gold service, while Sony largely allows additional features to run for free. This is set to continue with the PS4, after Sony confirmed that features such as party chat, play free-to-play games like Planetside 2, or online apps like Netflix will all be free to access even if you don't have a PlayStation Plus subscription.xxxxx

Synergy with PlayStation Vita

The PS4 will launch with the ability to stream games directly to your PS Vita. In exactly the same way as the Wii U allows you to switch off your TV and continue playing on the tablet controller, the PS4 will wirelessly send your games to the Vita.
There will be similar synergy between "all Sony devices" which means Xperia handsets and tablets, Bravia TVs and BD players.
At the end of July, Sony revealed that the PS Vita will actually be able to control PS4 games themselves, providing that developers bake that functionality into their games.
This is a strong indication that Wii U-like gaming, using the Vita as a second screen, is on the way.

PS4 specs

AMD's technology is coursing through this new system's veins, and Sony recently told us that it believes the PS4 to be the most powerful gaming device every conceived. Sony revealed the system runs on a single-chip custom processor and utilises eight x86-64 AMD Jaguar CPU cores, with a next-gen AMD Radeon based graphics engine powering the way.
So it's very much a PC-based system then, which is great news for developers who will find it much easier to code games for the next gen consoles and for PCs. However, that CPU is hardly next-gen - it may have been heavily modified for this system but the AMD Jaguar platform is by no means the fastest of its kind - indeed it's slower than Intel's fastest by orders of magnitude.
However, with fewer redundancies than a PC has, the PS4 will certainly be able to make use of every single Watt of power it draws. And the games we've seen so far certainly look impressive.
The "highly enhanced PC GPU" is another AMD part - something along the lines of a Radeon 7850 card - and packs 18 GCN units. That may sound a like a lot of techy mumbo jumbo but what it essentially means is that the GPU packs 18 processing clusters, each packing up to 64 cores. That provides a lot of parallel processing power, and will thus handle the majority of the PS4's grunt work. It hits 1.84 TFLOPS of processing power, a good chunk more than the Xbox One.
The PS4 will also use GPU compute features to take advantage of the GPU's raw power - it'll be used for general computation tasks as well as making games shiny.

Memory
The PS4 will ship packing 8GB of GDDR5 memory. That's some super-fast stuff right there and should enable lightning fast performance.
Indeed, Sony has revealed that you will be able to power down the PS4 mid-game and then switch it on again in seconds and pick up right where you left off. That's the sort of loading power that this memory enables.


PlayStation 4 Eye
What's really grabbing though is the development of the PlayStation Camera, a newly developed camera system that utilises two high-sensitivity cameras equipped with wide-angle lenses and 85-degree diagonal angle views.
Sony said the cameras (amounting to 1280 x 800 pixels) can cut out the image of a player from the background or differentiate between players in the background and foreground, enhancing game play handily. There's also mention of logging in using facial recognition and using voice and body movements to play games "more intuitively."
If you want to know how these specs stack up against what we know so far about the Xbox One (clue: PS4 is more powerful) - check out our comparison of PS4 and Xbox One specs.

PlayStation 4 Specifications

  • CPU: low power x86-64 AMD "Jaguar", 8 cores
  • GPU: 1.84 TFLOPS, AMD Radeon™ Graphics Core Next engine
  • Memory: GDDR5 8GB
  • Hard Disk Drive: Built –in
  • Optical Drive (Read only): BD 6xCAV, DVD 8xCAV
  • I/O: Super-Speed USB (USB 3.0), AUX
  • Communication: Ethernet, IEEE 802.11 b/g/n, Bluetooth® 2.1 (EDR)
  • AV output: HDMI, Analog-AV out, Digital Output (optical)

DualShock 4 specifications:

  • External Dimensions: Approx. 162mm x 52mm x 98mm
  • Weight: Approx. 210g (tentative)
  • Buttons: PS button, SHARE button, OPTIONS button, Directional buttons (Up/Down/Left/Right), Action buttons (Triangle, Circle, Cross, Square), R1/L1/R2/L2/R3/L3, Right stick, Left stick, Touch Pad Button, Touch Pad 2 Point Touch Pad, Click Mechanism, Capacitive Type
  • Other Features: Light Bar, Vibration, Built-in Mono Speaker
  • Ports: USB (Micro B), Extention Port, Stereo Headset Jack
  • Wireless communication: Bluetooth® Ver2.1+EDR

PS4 camera specifications

  • External Dimension: Approx. 186mm x 27mm x 27mm
  • Weight: Approx. 183g
  • Video Pixel: (Maximum) 1280 x 800 pixel x 2
  • Video Frame Rate: 1280x800 pixel @ 60fps, 640x400 pixel @ 120fps, 320x192 pixel @ 240fps
  • Video Format: RAW, YUV (uncompressed)
  • Lens: Dual Lenses, F value/F2.0 fixed focus
  • Field-of-View: 85 degrees
  • Microphone: 4 Channel Microphone Array
  • Connection Type: PS4 dedicated connector (AUX connector)
  • Cable Length: Approx. 2m (tentative)

PS4 pre-orders

So far, you can pro-order your console at ShopToGAME and ASDA.

DualShock 4 gamepad

If you have an eye for details you may have noticed that the PS4's DualShock 4 controller has no Start or Select buttons. It has an Option button instead, as well as the much bandied-about Share button on the rear.
The analogue sticks have been tightened up to be more precise, and the controller also features a brand new three-axis gyroscopic motion sensor with three-axis accelerometer which should be great for getting you immersed in the games. The camera continuously tracks all four controllers with precise accuracy. Rotational tracking is provided by the internal components.
The controller has a two-point Vita-like touchpad on the front with a 1920x900 resolution, and a tactile clicking sound letting you know you've pressed it. The light bar on the front will glow different colours depending on whether you're player 1, 2, 3 or 4 and will be tracked by the new PS Eye camera. The controller also has an Xbox-style headset jack and a mono speaker inside it.
Video-watchers take note
This new PS4 controller won't accidentally fast forward when you set it down. Norden said this was one of the biggest complaints his team heard about the PS3's DualShock. The PS4's controller has triggers designed not to depress when set down. What's more, Norden even said he'd been dropping controllers without skipping a single frame.
That touchpad on the DualShock 4 will be capable of two simultaneous inputs. The light on the controller will glow blue, red, green or pink light, depending on whether you're player one, two, three or four.
The Share button
The PS4's hardware encoder always records the last several minutes of game play without using any additional resources from the game. By pressing the Share button you can then upload or save your gameplay, show your friends or keep it just for your own amusement.
Colours
The PS4's DualShock 4 controller will be available from launch in Black, Red and Blue

DualShock 4 lightbar

The DualShock 4 controller, you will notice, carries a Move-like glowing light bar. This makes it possible for the PlayStation Camera to track the controller's position. This, it has been revealed, is a permanent fixture and cannot be turned off, so if you don't like controller-sourced mood lighting, think about getting a third party pad.

PS4 Streaming

PS4 streaming lets you stream out live gameplay to your friends. This is all built into the hardware and does not need to be supported by developers. Users can react to the video by typing comments in real time. You can do this to friends, or public.

PS4 user interface

The XrossMediaBar (XMB) interface of PlayStations past has been completely ditched in the PS4, with Sony instead choosing to design a new OS that looks a lot more like that of the Xbox 360 than the PS3..



Will the PS4 be 4K capable?

In a chat with Kotaku, Sony has revealed that the PlayStation 4 will be able to playback 4K/Ultra HD video. However, it will not upscale to 4K or play games at 4K resolution.
Sony has also confirmed that it will definitely launch a 4K movie service on the PS4 and is looking at ways it can get around the 100GB downloads required.

Backwards compatibility

The PS4 will definitely not offer native support for PS3 games. However, there will at some point be a service on the Sony Entertainment Network that offers server-side emulation and streaming of games from PS One classics right through to PS3 Platinum Editions.


PlayStation Move

Sony has confirmed that PlayStation Move will play a big part in the PS4 ecosystem. However, it has not yet been revealed whether the PS4 will launch alongside a new PS Eye camera and new Move controllers or whether the peripherals are staying the same with all the enhancements made console-side.
By tracking the light bar on the DualShock 4 pad and associating it with faces in the image, the game can identify which player face is connected to which game avatar. By using facial recognition the game can associate a face with a PSN profile.
  • High sensitivity, dual color cameras. Two cameras here.
  • 1280x 800 12 bits/pixel, 60hz
  • Higher frame rates at lower resolutions
  • Wide angles – diagonal field of view is 85 degrees
  • 3 axis acceeletromter, tilt sensor
  • Wide baseline 4 microphone array
  • Dedicated port, exclusive SCE connector
  • Game-loop sync can be changed, depending on framerate of game

PS4 Blu-ray drive

Not only will the PS4's 64-bit x86 architecture and 8GB of GDDR5 memory blow its predecessor out of the water, its Blu-ray drive will be three times faster.
"If you're coming from the PS3 you're probably quite used to the headache of having to split memory arhchitecture, you can't quite use all of it, the speeds are really wacky on some of it - we don't have that with PS4," said Norden.
He added that this would offer developers "crazy high bandwidth".

PS4 Instant On

The PS4 will be one nippy device if Sony is to be believed. It will have an instant on/off feature allowing your to shut down during a game and then boot up from scratch in seconds and resume where you left off. The days of waiting 60 seconds as your console loads up are about to end.
What's more, Chris Norden has stressed that Sony has three tenets of PS4 design: simple, social and immediate. Gamers will be able to start playing titles before they've even finished downloading.
And with one button sharing, Norden says the goal is to make it so simple users will "do it without thinking about it."

PS4 launch titles

A number of games have been revealed for the PS4. They Are: Deep Down(Capcom), Destiny (Bungie), Diablo III (Blizzard), Driveclub (Evolution Studios), Final Fantasy (Square Enix), Infamous: Second Son (Sucker Punch), Killzone: Shadow Fall (Guerilla Games), Knack (Sony), The Witcher 3: Wild Hunt (CD Projekt RED), Watch Dogs (Ubisoft).
US talkshow host Jimmy Fallon was the first to get near Killzone 4...

Posted on 05:25 by deva

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